Dragon Ball Z Kai impressions

July 6th, 2010

Dragon Ball Z is back on TV in the form of Dragon Ball Z Kai airing on Nick Toons. Kai is a condensed version of the original Dragon Ball Z series cut to be more like manga by removing most of the filler and creating a new script. Because the show is cut down without the filler, it moves quickly from one scene to the next, getting right to the fights and important parts of the story. I happend to catch a couple of episodes here and there and found myself getting abosorbed in Dragon Ball Z all over again.

The first episode I caught had Raditz arriving on Kame island, confronting his brother Goku, Goku learning that he’s an alien, Gohan being taken by Raditz, Piccollo showing up to team up with Goku, and then Goku and Piccollo taking off for Raditz and beginning the fight at the end of the episode. Normally, all of this would have taken 3 episodes to tell. In a later episode I saw, Earth’s heroes are just about to fight the Saibamen, when Yamcha shows up and kicks ass by defeating a Saibamen only to be killed when it latches onto him and explodes, all in one episode.

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Want to Play July 2010

July 5th, 2010

It’s time again to take a look at games coming out soon that I’m looking forward to playing.

Dragon Quest IX – I’ve actually been interested in picking up one of the previous Dragon Quest releases on DS, as I keep reading about them on 1UP.com and Gamespite and always wanted to get into the series. Hopefully I can get through a bit more of Guadia Quest in Retro Game Challenge before this comes out next week. This will be the first Dragon Quest I actually play after being put off by the loading times in the retail version of Dragon Quest VIII for PS2 (I loved the demo though). The portable DS seems like the perfect fit for this sort of game. I like the customization with equipment changing your character’s appearence, and I’m eager to explore the charming world of Dragon Quest. I’ll see if I can make use of the multiplayer tag feature at Otakon and maybe PAX.

Sin and Punishment 2 – I finally just got around to playing my import copy of the first Sin and Punishment for N64 a few days before the sequel was due and was glued to my TV for the hour and a half it took me to beat the game. I’ve been reading developer interviews with Treasure about Sin & Punishment: Star Successor and I’ve come to respect their game design process of having a very small team and doing whatever they want. I have my copy of the sequel sitting right next to me and I can’t wait to play it, but first I’m playing some more of the first game for an upcoming post. The U.S. boxart for the sequel is ugly though, not as cool as the Japanese one.

Final Fantasy XIV Online – I played the previous online entry, Final Fantasy XI Online, for about 2 months before giving up due to the constant downtime with forming a party and grinding in the dunes with a level 75 healer around to do the work for the party. I loved the concept of a Final Fantasy themed online game with multiple races including elves and interacting with hundreds of players. The graphics had a beautiful design over some other games like WoW and that’s carrying over into the next generation sequel. I want to play this day one on PC, and hope all of the changes they’ve made to make it more accessible and fun to play work out.

Ys Seven – It’s cool that Xseed is bringing several Ys and other Falcom PSP games to the U.S. I still haven’t played through a version of Ys 1 and 2 even though I’ve seen the anime. Ys Seven looks great with its 16bit action-rpg style gameplay, and I hope more Falcom games continue to be released outside of Japan.

Metroid Other M – Still anticipating this, and each new trailer makes it seem more and more like a true Metroid game.

Phantasy Star Portable 2 – I didn’t play Phantasy Star Online and went through the single player mode of Phantasy Star Universe but never got around to playing online. The second PSP game is suppose to have online play, and if it’s free I may be getting this.

Castlevania: Harmony of Despair – Though it recycles assets from the DS Castlevanias, it looks fun as sort of an arcade Castlevania that you can play with friends. Feedback for it has been surprisingly positive, and I think this is the sort of game we should have gotten as a Castlevania fan service cross over instead of the dreadful Castlevania Judgement on Wii.

Mega Man Zero Collection – This came not too long ago and I’ve never gone through the Zero series. I actually have the GBA version of Zero 1 that I played until a boss battle against a monkey became too difficult, and bought Zero 4 for some reason. I played through most of ZX but got stuck becasue of the map system and a difficult boss later on, but I remember Zero was much more like the Mega Man X series, but with a emphasis on sword action. I’ll probably just use the special easy mode in the collection to play through all of the games one after another so I can say I’ve at least played through them because I doubt I’d get around to playing them in their original form.

What games coming out soon are you looking forward to?

Interesting Stuff for The Week of June 27

July 2nd, 2010

I thought I’d try something different and compile a post of news and interesting stuff I come across every week. I’ve never tried to post about news here unless it was something worth commenting on because there’s no way I’d be able to keep up with the many gaming sites out there and I wanted each post I wrote to have a worthwhile amount of content worth reading. Since I’m always reading about news and finding other interesting things whether its videos, interviews, or news, I thought I’d try and compile a single post with interesting stuff I’ve come across to get some practice combing for news.

Here’s interesting stuff for this week:

I always knew about using holy water against Dracula’s final form in Castlevania, but didn’t know how useful the holy water was in the rest of the game until I saw this video. Next someone will come up with a use for the throwing knives. Castlevania holy water video (via Otaku USA)

A Halo fan goes all out with this Realistic Halo Elite Costume. (via neoGAF)

Smash Bros. and Kirby creator Masahiro Sakurai is interviewed about Kid Icarus and talks about how he considered Star Fox for the game he was designing, bringing Kid Icarus back with Smash Bros., and how Japanese game development isn’t suited toward the Western style of big hollywood budgets. (via 1up.com)

Siliconera’s interview with NIS America’s president reveals that Sakura Wars V didn’t do so well and Sony blocked the Sakura Wars 1+2 collection on PSP because they viewed it as a graphic novel and not a game. (via neoGAF)

IGN interview Shigeru Miyamoto with reader questions where he explains how they try to develop games by designing gameplay that brings to the players closer to the developers, and that any ideas that didn’t make it into Super Mario World have found their way into later games in the series and hints at a Mario game for 3DS. (via Ripten, via GoNintendo)

Final Fantasy 14 Online is coming out Sept 30th for PC and delayed until March 2011 for PS3. A limited version for $25 more has a nice cover by Yoshitaka Amano, an art book, a making of DVD and a few other things.

Mega 64 TruthPhones: E3 video. What the presenters on stage were really thinking during the E3 conferences.

Gundam in Shizuokua – It’s a Gundam! The size of the Gundam to the people moving around it shows just how enormous it is. It reminds me of the episode when the White Base crew had to remove explosives that were planted on the mobile suit.

PAX 2010 music acts announced.

Master Hand is playable in Super Smash Bros. Melee by tricking the game into letting you bypass the character select screen without choosing a character. Gotta try this later myself. (via neoGAF)

Rogert Ebert concedes games can be art, admitting that he hasn’t played any video games and would not give an opinion on a movie he hasn’t seen. He goes on to supply his definition of art and how it should be something that allows him to learn about other people’s experiences and move him. Similar to how Miyamoto mentions connecting with players through gameplay, that’s kinda why I like video games in the first place.

At a recent stockholders meeting at Nintendo, Shigeru Miyamoto mentioned “We need new game characters”. Someone suggested that Nintendo could develop for other platforms like iPad to which Iwata said no, that their games and systems are the same thing.

Mega Man 10 concept art was posted on The Mega Man Network from the Japanese magazine Gameside. Even though the game is 2D, the concept artwork shows a real world to inspire the level design, and there was similar artwork for the older games in the Mega Man Complete Works book. (via Tiny Cartridge)

Fan’s View: Inside the World of Fanart at 1up.com covers several aspects of fanart for games such as legality and why people make it.

One of the weirdest and funniest things I’ve seen lately is Starfox the animated series, with a completed animated clip with Star Wolf singing to Star Fox “can’t let you do that!”. (via GoNintendo)

Mario’s cameo in Super Street Fighter 4

July 1st, 2010

The Skyscraper Under Construction stage in Super Street Fighter 4 is my favorite not only because it’s cool to fight high up on a skyscraper being worked on, but the music is awesome with the guitars driving the fight.

Based on Final Fight and set in Metro City, you can see a Mike Hagger statue in the background and Hugo (Andore) carrying a huge beam while cheering with the other workers on another platform. The stage has some humor to it too, as the fight begins a man is about to take a bite out of his sandwich when he looks up surprised to see two fighters about to go at it, looks back and forth, and runs over to the cable to hold on while spectating and calling to his friends behind him.

If you look carefully at this man you can see that he’s wearing a red hard hat while everyone else is wearing a yellow one, and has big black eyebrows and a bushy mustache, resembling a certain plumber who began his video game career as a carpenter scaling red steel girders in Donkey Kong.

During the fight this Mario look alike calls to his friends behind him and if you look closely, one of them is wearing blue overalls and a green shirt resembling Luigi, while the guy next to him is wearing yellow maybe representing Wario. These references are just subtle enough that you can miss them if you didn’t take a good look at them, and are unexpected in a Street Fighter game. I always love finding little references like this in video games.

(Donkey Kong screenshot from vgmuseum.com.)

Super Street Fighter 4 Review (Xbox 360)

June 30th, 2010

Super Street Fighter IV is one of the most addictive video games I’ve ever played. With a constant stream of opponents online, 35 characters to play, and tons of cool moves to use, I just want to keep playing one more match.

I’m not a hardcore fighting game fan so I couldn’t tell you the nuances in the changes Capcom made to the game’s balance, but I can say that the game feels very good and its very fun to play, and that’s what matters. At its core, Super Street Fighter IV is technical enough for pros and very easy to get into for new players with its 2-D gameplay and Street Fighter II basics. Expanding on the trials from the previous version, Super’s challenge mode seems tweaked more for beginners as it takes you through step by step for each character’s special moves and combos. However many of the combos require very specific timing and the ability to see the computer demonstrate the moves would have been nice.

The graphics seem touched up since the last version, and the new stages are lively with crowds cheering on in the background. The skyscraper level based on Final Fight is my favorite because of its music featuring a rocking guitar to pump up the intensity of the fight. There weren’t quite enough stages in the last game, so the addition of several new stages was needed, though I wish there were a few more. They weren’t able to add character specific stages but you can unlock an arranged music option that plays the character themes during multiplayer matches instead of the stage themes.

Super Street Fighter IV

Super adds 10 new characters, with 8 returning characters like Cody and Guy from the Alpha series, Ibuki and Dudley from Street Fighter III, and 2 newcomers with Juri, a sadistic tai kwon do fighter, and Hakan, a Turkish wrestler that uses cooking oil to enhance his attacks. Unlike the previous version, all 35 characters are available from the start, with the only things to unlock being the player titles, special options, and the character colors and taunts that are earned just by playing matches. Having all of the characters available from the start is a nice change as learning all of the characters becomes the heart of the game.

Each character now has two ultras to choose from which are just as flashy as the previous ones, and I may be mistaken but the animation time for them seems to have been trimmed down. The animated story cutscenes in arcade mode are higher quality than last time, though the intro prologue movies are just still art images with a panning camera, and I preferred the light hearted scenes from the original. While the single player arcade mode is there and brings back the classic bonus stages (Oh, my car!), competing against others is the game’s main appeal.

The online portion has been simplified down to just a few modes with the 1 on 1 ranked battle, team battle, tounament mode (with a recent update), and the much requested endless battle, where you can take turns with your friends in a queue to play the winner. Endless battle is also a good way to watch how other players play along with the new ability to save and view replays of your own matches and download others. The blind character selection and not seeing your opponent’s ranking until the match starts is a nice touch so that players won’t bow out before starting a match because of a player rank. As I’ve said, playing online is highly addictive, and turning fight request on during arcade mode still seems to be the fastest way to find opponents.

If there’s one thing I could complain about, it’s the transitions to start matches compared to the shorter downtime in the original Street Fighter IV. While the game moves quickly from each menu, the extra animation to load the map select screen adds some unnecessary time to starting a match when most people will choose random anyways. (Xbox 360 users can reduce load times before matches if both players have the game installed on their hard drive.)

The original Street Fighter IV brought the series back to its roots with the essential gameplay of Street Fighter II over the more technical Street Fighter III, making this fighting game more accessible for everyone while still having a lot of depth. With the addition 10 new characters, new stages, and refined online modes, Super Street Fighter IV is a substantial update to the original release that makes this a more complete version of the game, and at the lower price of $40 it’s a great deal.

Grade: A

Buy: Super Street Fighter IV (Xbox 360), Super Street Fighter IV (PS3)

Nintendo has finally done it!

June 29th, 2010

I’m currently reading Nintendo Magic, a recently translated book about Nintendo as a company and their development of Wii, and got to the insipiration for the channel design of the Wii menu

A good number of console functions were already available, but the problem was displaying the options in a simple, understandable fashion.
Then one of the tea memebers thought of a row of TVs all lined up, like you might see in any electronics stores. From that vision was born the design of the startup menu, which looks like a grid of small TV screens of the same size.

Then it instantly hit me as I was reminded of the episode of Captain N: The Game Master where Captain N and the N team help Mega Man to become human. On their way, they stop in a pleasure world where Captain N passes by a row of TV screens displaying video games. This always left an impression on me, having rows of TVs displaying a ton of video games to play at once, and I was reminded of this at Nintendo Power Fest ’94.

About 17 years later, Nintendo has finally done it and brought this idea to a home console (albiet using modern technology that doesn’t allow for you to physically shoot several screens at once, but its close!).

Captain N would be proud.

(Also Captain N episodes can be streamed online now.)